IF
  True()
THEN
  RESPONSE #100
    CutSceneId(Player1)
    Wait(1)
    FadeToColor([20.0],0)
    Wait(1)
    JumpToPoint([455.414])
    Face(14)
    ActionOverride("#Severian",JumpToPoint([491.451]))
    ActionOverride("#Severian",Face(6))
    CloseDoor("Door01")
    MoveViewObject(Myself,INSTANT)
    Wait(1)
    FadeFromColor([20.0],0)
    Wait(2)
    RestParty()
    Wait(1)
    OpenDoor("Door01")
    SetGlobal("#SDecisifImnesvale","AR1100",10)
    EndCutSceneMode()
END